Showing posts with label About Featured VFX Tools. Show all posts
Showing posts with label About Featured VFX Tools. Show all posts

Thursday, June 9, 2011

Autodesk Combustion

Autodesk Combustion training videos,Autodesk Combustion tutorials,Autodesk Combustion software,about Autodesk Combustion,Discreet Combustion training


Combustion 2008 is the newest version of Autodesk's visual effects and compositing software tool.

Combustion is a computer program "for motion graphics, compositing and visual effects" (Discreet, n.d.). The software retails for US$995 (MacMinute, 2004). It is commonly likened to Adobe's After Effects, and shares a timeline based interface with Autodesk's (formerly Discreet) higher-end compositing systems Inferno, Flame and Flint. This is in contrast to the node based interface used by some other compositing applications.

Since the release of version 2, Combustion includes both node view and time line views.

It has since been replaced by Toxik, which is now called Composite.
Download Combustion Getting Started Tutorials

Foundry Nuke

about Foundry Nuke software,Foundry Nuke training videos,latest Nuke tutorials,composition using Foundry nuke,nuke software,vfx nuke,compositing with nuke


Nuke is a node-based compositor produced by The Foundry, and used for film and television post-production. Nuke is cross-platform, and is available for Microsoft Windows, Mac OS X, and Linux. Nuke's users include Digital Domain, Sony Pictures Imageworks, Sony Pictures Animation, Framestore, Mr X, Weta Digital and Industrial Light & Magic, and Nuke has been used on productions such as Avatar, The Curious Case of Benjamin Button, King Kong, Jumper, I, Robot, and Resident Evil: Extinction
Click here to download latest Nuke Training videos


visual effects in avatar,visual effects in cinema,nuke in media industry,vfx software nuke used in avatar,avatar movie graphics,avatar movie vfx


visual effects in avatar,visual effects in cinema,nuke in media industry,vfx software nuke used in avatar,avatar movie graphics,avatar movie vfx
visual effects in avatar,visual effects in cinema,nuke in media industry,vfx software nuke used in avatar,avatar movie graphics,avatar movie vfx
visual effects in avatar,visual effects in cinema,nuke in media industry,vfx software nuke used in avatar,avatar movie graphics,king kong movie vfx
Features

Fast, memory efficient, scanline-based image processing engine
NUKE's rendering engine only processes the part of the frame being viewed to give fast artist feedback and support for massive image sizes. Multi-threading is supported on all platforms taking full advantage of multiple processor systems and multi-core CPUs.

Resolution independent multi-channel pipeline
Read and output at any image size and manage up to 1023 user-definable 32-bit floating point colour channels. Cleanly manage multi-pass renders in a single compositing stream, separate out passes for individual manipulation and work natively with HDRI.

A comprehensive and tightly integrated 3D environment
Interactively construct and edit 3D scenes using the OpenGL accelerated 3D viewer. Set up cards, extended bicubic and bilinear meshes and standard geometric primitives or import pre-constructed meshes using OBJ and Autodesk FBX® support. Transform, texture, projection map, light and render with multi-sampled motion blur.

Multi-view and metadata aware framework
Manage multiple user-defined views and apply local or global processing changes at an individual node or parameter level - perfect for efficient stereoscopic, 2D to stereoscopic conversion and multi-camera post production. Directly access and modify arbitrary metadata, ingested and created in the processing stream.

Intuitive node graph based workspace
Rapidly construct and edit complex 2D and 3D composites, working and sharing scripts with a variety of node annotations, colour backdrops, groups and thumbnail images. Reference and pre-render external pre-composites for efficiency and artist collaboration.

See and adjust, anywhere
Concurrently open multiple 2D or 3D viewers and adjust parameters of any node process. Compare and flip book results with flexible import, export and display colour management. Integrated Iridas FrameCycler™ Professional playback and video preview display via BlackMagic Decklink and AJA Kona output cards.

Define your own workflow and interactively build custom tools
Take advantage of NUKE’s simple but extensive user interface and node customisation capabilities. Use the inbuilt Python script editor, parameter expressions, linked clones and define Gizmo-macros to rapidly prototype and deliver complex procedural effects – accessible later at the touch of a button.

Automate and batch process
Interact with NUKE outside the graphical user interface from a straightforward command line interface or using flexible script control. Draw on extensive third-party render queuing application support.

Open a complete visual effects toolbox
Powerful animation curve editor for visualising, drawing and editing parameter value curves and mathematical expressions.
Concatenated 2D and 3D transformations with high quality filtering options, 2D tracking and image stabilisation.
NUKE’s own IBK™ advanced Image Based Keyer.
Integrated Foundry Keylight, Primatte™ and Ultimatte™ keyers.
Key spill suppression tools.
Multiple colour correction approaches, histogram, curves, look up tables and configurable colourspace conversions.
Extensive set of image processing tools including noise, Gaussian and vector blur, defocus, dilate/erode, grid and spline warping, a variety of image composition and merge methods and a vector-based, anti-aliased text generator.
Rotoscope and vector paint toolset Bezier and spline shapes with variable point feather and individual motion blur. Paint with multiple brushes including dodge, burn, reveal, blur, sharpen, smear and recursive clone with full source transformation and onion skin. Intermix shapes and paint strokes with a layer hierarchy and blending modes. Animation curve editor and scripting integration.

Click here to download latest Nuke Training videos

Pinnacle Commotion Pro

Pinnacle Commotion Pro,Pinnacle Commotion software,Pinnacle Commotion vfx software,Pinnacle Commotion graphics,Pinnacle Commotion effects,Pinnacle Commotion training videos,Pinnacle Commotion Pro in compositing


Commotion is a visual effects application, originally released by Puffin Designs. Puffin Designs was founded by Scott Squires (an award-winning Visual Effects Supervisor at Industrial Light and Magic) and Forest Key to market Commotion.
Commotion set a very high standard for a rotoscoping application, introducing rotosplines and offering features like motion tracking[disambiguation needed] and motion blurring for masks. it was the first desktop application to allow real-time playback of full quality video clips from RAM.
Puffin Designs was later acquired by Pinnacle in 2000. After another release, Pinnacle let the program languish. Pinnacle has since been acquired by Avid, who shows no signs of reviving the product.
The last release was version 4.1.
Apple Computer briefly bundled a limited version of the program with Final Cut Pro.

Wednesday, June 8, 2011

Blender

featured visual effects softwares,latest vfx softwares,featured compositing softwares,new generation compositing softwares,vfx softwares,adobe vfx softwares,vfx tools,Blender,Blender tutorials,about Blender free software,latest Blender tutorials

Blender is a free open source 3D graphics application, available under the GNU General Public License for the Linux, Mac OS X, FreeBSD, OpenBSD and Microsoft Windows operating systems.

Blender's features include 3D modeling, UV unwrapping, texturing, rigging, water and smoke simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and the ability to create interactive 3D applications, video games, animated film, or visual effects. More advanced tools include rigid, realistic body, fluid, cloth and softbody dynamics simulation, modifier-based modeling, character animation, a node-based material and compositing system, and embedded scripting in Python.

Features
Blender has a relatively small installation size and runs on several popular computing platforms. Official versions of the software are released for Linux, Mac OS X, Microsoft Windows, and FreeBSD. Though it is often distributed without extensive example scenes found in some other programs, the software contains features that are characteristic of high-end 3d software. Among its capabilities are:

1.Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, digital sculpting,outline font, and a new n-gon modeling system called B-mesh.

2.Integration with YafaRay, a free software ray tracer.

3.Internal render engine with ray tracing, indirect lighting, and ambient oclusion that can export in a wide variety of formats.

4.Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, vertex weighting, soft body dynamics including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid body dynamics, particle-based hair, and a particle system with collision detection.

5.Modifiers to apply non-destructive effects.

6.Python scripting for tool creation and prototyping, game logic, importing and/or exporting from other formats, task automation and custom tools.

7.Basic non-linear video/audio editing and compositing capabilities.

8.Game Blender, a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from architectural visualization to video game construction.

9.A fully-integrated node-based compositor within the rendering pipeline.

10.Realtime controll during physics simulation and rendering.
Use in the media industry

Blender started out as an inhouse tool for a Dutch commercial animation company, NeoGeo.[citation needed]

Blender has been used for television commercials in several parts of the world including Australia,  Iceland,  Brazil, Russia  and Sweden.

The first large professional project that used Blender was Spider-Man 2, where it was primarily used to create animatics and pre-visualizations for the storyboard department.
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema

"As an animatic artist working in the storyboard department of Spider-Man 2, I used Blender's 3D modeling and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3D space to help make Sam Raimi's vision as clear to other departments as possible." - Anthony Zierhut,Animatic Artist, Los Angeles.
The French-language film Friday or Another Day (Vendredi ou un autre jour) was the first 35 mm feature film to use Blender for all the special effects, made on GNU/Linux workstations It won a prize at the Locarno International Film Festival. The special effects were by Digital Graphics of Belgium.
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema

Blender has also been used for shows on the History Channel, alongside many other professional 3D graphics programs.

Tomm Moore’s The Secret of Kells, which was partly produced in Blender by the Belgian studio Digital Graphics, has been nominated for an Oscar in the category ‘Best Animated Feature Film’.
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema

Apple Shake

featured visual effects softwares,latest vfx softwares,featured compositing softwares,new generation compositing softwares,vfx softwares,adobe vfx softwares,vfx tools,Apple Shake,Apple Shake tutorials,about Apple Shake,latest Apple Shake


Shake is a discontinued image compositing package used in the post-production industry. Shake was widely used in visual effects and digital compositing for film, HD and commercials. Shake exposed its node graph architecture graphically. It enabled complex image processing sequences to be designed through the connection of effects "nodes" in a graphical workflow interface. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite). Many other compositing packages, such as Blender, eyeon Fusion, Nuke and Cineon, also use a similar node-based approach.
Shake was available for Mac OS X and Linux. Support for Microsoft Windows and IRIX was discontinued in previous versions
On July 30, 2009, Apple discontinued Shake. No direct product replacement has been announced, but some features are now available in Final Cut Studio, such as the SmoothCam filter.


Uses
Shake has been used in such films as Peter Jackson's The Lord of the Rings and King Kong, as well as Harry Potter movies and Cloverfield. It was also used by The Embassy to create a television advertisement for Citroën with a dancing car. Shake was used by Broadway Video for restoring the release of “Saturday Night Live: The Complete First Season” DVD box set. It is also in use by CBS Digital for creating new visual effects for Star Trek Remastered.
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema

Other major productions using Shake include the 2005 adaptation of War of the Worlds, Star Wars Episode III: Revenge of the Sith, Fantastic Four, Mission Impossible 3, Poseidon, The Incredibles, Hulk, Doctor Who, The Dark Knight and Pirates of the Caribbean 2.
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema

Shake is also used for video post-production, but in this field Autodesk's Flint, Flame and Inferno systems are usually used in conjunction with Shake for a fast turnaround of projects. Shake's historical strength has been the ability to work better with very high resolution formats such as 2K, 4K and IMAX used in the motion picture industry.
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema

Eyeon Fusion

featured visual effects softwares,latest vfx softwares,featured compositing softwares,new generation compositing softwares,vfx softwares,adobe vfx softwares,vfx tools,Eyeon Fusion,about Eyeon Fusion,Eyeon Fusion tutorials


Fusion (formerly Digital Fusion) is an image compositing software program created by eyeon Software Inc. It is typically used to create visual effects and digital compositing for film, HD and commercials. It employs a node-based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite).
Fusion is available for 32 bit and 64 bit versions of Microsoft Windows and 32-bit Linux (via a customized version of Wine).

Fusion 6.2 Features
In addition to the advancements pioneered with Uncharted Territory, the development team at eyeon is always employed in the evolution of Fusion's already prolific toolset. Many upgrades have been executed to ensure the equanimity of both artist and studio. Following are some of the enhancements you can expect: 
* Fusion x64 for Linux, this includes Open CL supercomputing
* QuickTime support for Fusion x64, with support for Timecode, and greater than 8bit/channel codecs.
* Particle system updates with Particle Fuses and OCL Particle Fuses. Improved particle evaluation, providing more accurate and stable simulations.
* 3D Renderer Updated to render World Position Pass channels.
* WPP allows the artist to create a stereoscopic version from a single camera render.
* Updated RED R3D support to the latest version includes Epic and Scarlet support, as well as all the latest color science and controls.
* SVG importing, Scalable Vector Graphics, the open standard for 2D vector specs can be exported by a large array of applications and imported into Fusion.
* Open CL improvements including a new rays tool and ability to add a second low cost graphics card specifically for OCL supercomputing.
* Picking postion in 3D scenes or via WPP can be used for particle placements and object placements.


Uses
Fusion has been used in many movies and TV shows :
1.Terminator Salvation
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema
2.Watchmen
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema
3.X-Men Origins: Wolverine
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema

4.Sivaji The Boss
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema
5.Final Destination II
6.The Aviator
vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema
7.300
8.Avatar
vfx used in avatar,avatar movie effects,avatar movie vfx,vfx in cinema,vfx in indian cinema,vfx in holywood cinema,visual effects in cinema,effects in cinema

Adobe After Effects

featured visual effects softwares,latest vfx softwares,featured compositing softwares,new generation compositing softwares,vfx softwares,adobe vfx softwares,vfx tools

Adobe After Effects is a digital motion graphics and compositing software published by Adobe Systems, used in film and video post-production. Its main uses are the origination of 2D and 2.5D animation, visual effects compositing and finishing (image adjustement, color correction etc.). After Effects can also be used as a basic non-linear editor and a media transcoder.

Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation.
After Effects and some non-linear editing systems (NLEs) are layer-oriented, meaning that each individual media object (video clip, audio clip, still image, etc.) occupies its own track. In contrast, other NLEs use a system where individual media objects can occupy the same track as long as they do not overlap in time. This track-oriented system is more suited for editing and can keep project files much more concise. The layer-oriented system that After Effects adopts is suited for extensive effects work and keyframing. Although other compositing packages—especially ones that employ tree or node workflows, such as Apple Shake—are better suited to manage large volumes of objects within a composite, After Effects is able to somewhat counter the clutter by selectively hiding layers (using the Shy switch) or by grouping them into pre-compositions.
The main interface consists of several panels (windows in versions prior to After Effects 7.0). Three of the most commonly used panels are the Project panel, the Composition panel, and the Timeline panel. The Project panel acts as a bin to import stills, video, and audio footage items. Footage items in the Project panel are used in the Timeline panel, where layer order and timing can be adjusted. The items visible at the current time marker are displayed in the Composition panel.
After Effects integrates with other Adobe software titles such as Illustrator, Photoshop, Premiere Pro, Encore, Flash, and third-party 3D programs like Cinema 4D.

 
Design by Free WordPress Themes | Bloggerized by Lasantha - Premium Blogger Themes | Blogger Templates